Code Geass: Lost Colors Translation

 Game Instructions

The purpose of this page is to list any and all facts and instructions for the Lost Colors PSP game. (Note that there many be some differences in the PS2 game, which I do not have.) I will be putting up any features or important information about the game as I come across it. This also includes info on how the different scenes in the game will be classified within the "List of Scenes" sections, so that there will be no confusion about the details on a particular scene. (Also note that information on the "Config" option within the game will be shown in the "Trans-Configuration" page, not here.)

List of subjects:

  • Title Screen and Start Menu
  • How the game works
  • Scene Selection Screen (Location Boxes, Time of day and Scene Length Meter, Option Menu, Automatic Scene)
  • Site Translations

Title Screen and Start Menu:

-After turning on the game and seeing a opening theme, a screen with the title of the game and Lelouch and C.C. in the background will appear with a option that says "Press Start Button". (Note: Whenever you enter the title screen or start menu, a Japanese voice actor will call out the name of the game in audio. After that, there will be a conversation in the background between two characters in the game ((the characters vary)) that will continue until you leave the start menu. Also, if you remain idle for too long on the title screen, the screen will simply return to the opening theme.) After pressing start, you will enter the start menu and have the following four options to choose from (luckily they're all in English):
  • New Game
  • Load Game
  • Gallery
  • Config
The "New Game" option will automatically enter you into the game starting from the Introduction scene. The "Load Game" option will give you two new options: Continue or Data Load. "Continue" will bring you to the last place where you used "Autosave" (go to "Trans-Configuration for more info) and "Data Load" will show you the five Data slots for saving in order to go to a certain point in the game where you saved (more on that later). The "Gallery" option will give you two new options: Movie Gallery or CG Gallery. "Movie Gallery" lists all the different video scenes that you will come across in the game (for instance, the opening theme) and "CG Gallery" shows all the different background images you have seen so far during the game. The final option, "Config", allows you to manipulate the different settings in the game (ex: sound, music, autosave, etc.). For more information on that, please go to the "Trans-Configuration" page on this site.

How the game works:

-This game is a Japanese visuel novel; for those that don't know what that is, it means it's a story in game format where you make choices during the game in order to affect the outcome of the story. Basically, this game is all the storyline of the first season of Code Geass, with a few extras and differences. While just having more Code Geass is wonderful in itself, the best part about this kind of game is your ability to choose; to make decisions that will affect the characters and the story and possibly even change how the end of the season turned out. (For example, finding a way for Euphie to NOT die.) How awesome is that?

In the game, you'll be playing an original character called "Rai" (this name can be changed), a mysterious young man (who's face we never see, by the way) who seems to be the same age as Lelouch and the others, yet who doesn't have any memories besides his own name and the knowledge that he possesses some kind of "power", a.k.a. Geass. (For those who are curious, his Geass has the same power as Lelouch, to make anyone obey his commands, but instead of using the sight of his Geass to control people, he uses his voice. Therefore, his Geass technically is easier to cast on people, but his makes it harder to control who it gets cast on, a fact which will be important later on in the game.) Throughout the entire game, we will see events from his point of view, with his narration telling us what's going on around us. (Note: Everything Rai says or thinks is in text only, since it would be unfair to give a voice to the player not knowing who they might be.) This means that, should you choose to develop any form of romance with any of the characters, it has to be with Rai and someone else (sorry to disappoint you avid shippers for this anime, but you won't be able to force and encourage you favorite couples to occur during the course of this game, unfortunately).

Now, onto how you actually play this game. Essentially, you choose available scenes which contain certain characters and play them out, with Rai's narration and conversation between characters telling you what's happening (Note: We get to hear what the characters are saying, except Rai, with some background music.) All the text and speech are in Japanese (otherwise, what would be the point of this site?). All you need to do is click the "O" button to go to the next box of text. The Triangle button will bring up a list of all the previous text and you can listen to the ones with audio by clicking on them. In some scenes, a selection of options will appear for decisions or words you can say at that moment, with the designated button for each one next to them. If you click a undesigated button, nothing will happen, so as long as your careful of not accidently pushing a button then you won't make a mistake.

The whole purpose of this purpose is to go through any number of series of scenes in order to reach one of the three possible kinds of endings: Happy end, Unhappy end and "Dead" end. A Happy end is obviously where everything turns out alright in the end, although sometimes that depends on the point of view whether it's happy or not. An Unhappy end is the exact opposite, where everything is ruined at the end of the story and there's nothing you can do to fix it. The last one, the "Dead" end, is the most final of the endings; basically, you, or rather rai, dies. The reason this is different from an Unhappy end is because, in some instances, things can actually end in a good way even if you die (although it's still sad). All three are interesting and I intend to explore all of them, no matter what kind of ending they may be (except for the shonen-ai/yaoi endings; I'm not going anywhere NEAR those).

Scene Selection Screen:

-This is the screen you normally see in between scenes, where you decide which scene you'll go to next. There are two selection zones to choose from: Ashford Location Selection and Tokyo Location Selection. Obviously, shows all the available scenes in Ashford Academy and the other shows all the ones in the Tokyo settlement. To go between them, just move all the way to the left for Tokyo and all the way to the right for Ashford (you'll understand when you see it in front of you). On the screen, in front of picture of the zone you're in, there should be several hexagonal boxes, some of them containing pictures of certain locations. In the top right corner of the screen you should see a short series of Japanese text with a number at the start of them; this number will tell you what day it is since the start of the game. Above the hexagonal boxes there should be seven square boxes with Geass sigils in them, with an arrow pattern that looks a bit like this, >>|>>>>|>>|>>, above them. There should also be a image of the Square button of your PSP next to the square boxes; this is not important, except to tell you that pressing the Square will open up the "Option Menu", which will be explained later. (Important Note: Some scenes will appear again on several days if they're not chosen the first time, so don't be surprised if some days are similar to each other.)

Location Boxes (Hexagons):

-If you move on top of one of the hexagonal boxes (locations) that has a picture in it, what should happen is that some of the square boxes with Geass sigils in them will fill with a characters picture, with a series of Japanese text appearing to the upper left of them and some of the arrows above starting to glow. The framed characters are the ones who will appear in this scene (note: this is only for major characters; minor side characters may also appear), while the new Japanese tells you exactly where this location is (I will show this exact same text when I list my translated scenes, in order to help you identify the scene. However, certain locations contain sub-locations, meaning a new series of location boxes will appear beside them and you'll have to press on the box in order to access these new ones. When you want to go to a scene, all you need to do is go to the location and then press the "O" button.

Time of day and Scene Length Meter (Arrows):

-The arrows, >>|>>>>|>>|>>, are meant to serve as an indicator of the time. During each day in the game, there are five times during the day when you can select a scene. The arrows show how much time has already passed so far, with each pair of colored arrows representing a certain period of the day. Here's a list (with the color of the arrows when not dark beside them):

  • Morning period:                     >>|>>>>|>>|>> (light blue)
  • Midday (first half) period:       >>|>>>>|>>|>> (yellow)
  • Midday (second half) period:  >>|>>>>|>>|>> (yellow)
  • Evening period:                     >>|>>>>|>>|>> (red)
  • Night period:                         >>|>>>>|>>|>> (deep blue)

Therefore, when they are all dark, it means it's currently Morning, and when the first pair is colored, then it's Midday (first half), and so on. However, these arrows serve another prupose: to tell us how much time a scene takes up. As mentioned before, when you move over an available, some the previously dark arrows will light up and begin to glow. This meant to show you how much of the day the events in a scene will last for. For instance, if they were all originally dark, but then they become like >>|>>>>|>>|>>, then this means the scene will occur throughout the Morning period. Most of the time, a scene will only last for one period during the day, but certain scenes may last for more, sometimes even from Midday (first half) to Night, so make sure to always take a good look at the glowing arrows above a certain scene scene in order to ascertain how many more scenes you'll be able to choose afterwards for that day. (Note: For the two Middays, you should know that the scenes you can choose from at those times are the same, minus the choice you took in the first half and a few rare exceptions. So don't be surprised when after you finish the first half, you have almost exactly the same scenes to choose from.) Also, when you choose a scene that will take up the rest of the day, the screen will go dark for a moment, but then it will show what day is about to start and then switch back to the Scene Selection screen with the arrows all dark once again.

Option menu (Square Button):

-By pressing the Square button while on the Scene Selection screen, the screen will switch to the Option menu for the game, which shows the following options:

  • Save
  • Load
  • Config
  • End Game
The "Save" option will take you to a list of Data Slots, where by selecting one you can save up to the point that you have reach in the game (Warning: Like all games with the saving function, you can overwrite what you've previously saved, so be careful not to erase something by accident.). The "Load" option is the same as the "Load Game" option on the Start Menu: giving you the options of "Continue", where you can go to the last autosave point, or "Data Load", where you can choose from one of the Data Slots to go to. The "Config" is also the same as on the Start Menu, so please refer to the "Trans-Configuration" page for that. The last one, the "End Game" option, simply brings you back to the Start Menu, regardless of whether you've saved or not.

Automatic Scene:

-Sometimes during the game, after you've finished a scene, you'll be forced to participate in a new scene without any choice on your part. I call this an Automatic Scene, a scene that, because of previous choices on your part, must happen regardless of whether you want it or not. Although this may seem a bit bad when put in that way, what this means is that this is a very important scene that must happen because of where the story is currently heading. You'll know when you've entered an Automatic Scene when, after the loading picture on the screen that appears after you've finished a scene is completed, you find yourself in a scene once again without going to the Scene Selection Menu.

Site Translations:

-And now, onto the most important part: How the translations on this work. Basically, this is how the top part within each translation document looks like:

Code Geass: Lost Colors



Days (日目): 1, 2

Times: Morning ()

Ashford scene: Courtyard (中庭)

Characters: Kallen and Rivalz


Scene Start


As you can see, this heading lists all the necessary details needed to identify a scene: first the days on which it can occur (if it shows "so far", this means that I don't know yet whether there are more days when this scene can occur); then the times during the day when it can happen; then its location on the Scene Selection Menu; and finally the characters who are in the scene.


(This part is for the previous title system; this will be removed when all the scenes from Day 1 to 5 have been edited.)

The first part I show is the Japanese designation for the day and the time; below that I put my English translation and below that the name of the scene, with the Japanese name for the location first and then it's translation and the characters involved in the scene. For the time of day, I put all the possible times during the day when this scene can occur. Ex: Day 1: Morning, Midday (first and second halves). Therefore, this scene can happen during the Morning or, if another choice is chosen at that time instead, then it can during either half of Midday. However, if it were shown in this form instead: Day 1: Evening (and Night) (takes up both of them), then that would mean that the scene takes up both Evening AND Night. This means that the first time period is when the scene was chosen and the part in brackets is all the other time periods it uses up. 

After that, I show which location the scene starts at (You can see this by first pressing the R button, which will cause all text to disappear from the scene's screen, and then pressing the L button, which will cause the text to reappear with some Japanese text in the top left corner, which will disappear after a few seconds.) When the location changes, which is shown by the change in the background image, I will show the new location.

For the actual transaltions, it works in the following format: First, I show the Japanese text; Second, I put the transaltion from online translation sites below that in bullets (sometimes they won't be there, since I've probably deemed that the Japanese text is almost impossible to misunderstand); Last, I'll out my own translation at the bottom with shows what I think it means, based on everything I've seen and know. When I have something to say about my translation, I put it in brackets beside the translation.

(This is also the previous system used on this site: a new explanation of the new system will be provided soon.)

On the site itself, on the "List of Scenes" page, a similar system is used. First, I put the day the below scenes can be found in; then, I separate the scenes between "Ashford" and "Tokyo", with "Ashford" at the top. After that, I list the scenes as follows:

庭園: Garden: Nunnally & Sayoko: Morning, Midday (first and second halves)

And below the title, I put the download link to the Microsoft Word document which contains the translation (if you do not have Microsoft Word, please contact me on my email address).

However, scenes which involve choices will be different. First, I'll put everything that comes before the choice of that scene in a single document, with the possible choices at the bottom; then, I'll create sperate documents for each choice and what follows them. On the site, I'll put the possible choices in the scene title and then put the choice documents below the main one.

For those wishing to see my progress in the game, please go to the "Current Route" page, where I'll list which scenes and choices I've taken for each day in the game as I've played it.

Make a Free Website with Yola.